Graphic design portfolio. Reports, brand systems, motion and print. AI infused and inspired applications and software.
Used Blender to shake up the style of a cyber liability series. A linework render was created alongside the lead image, to be used texturally in the document callouts.
Yearly, the UK Health and Safety Executive releases data covering the health and safety risks of various industries for workers. A clean, information-forward template was needed to host this data, and this guide was created with the intent of being repopulated with new data year after year.
Covers for streams and singles. Check out Chaz Topaz on SoundCloud.
For Zywave's new Core Values, I created 3 illustrations depicting the inner office life associated with each. The Z was used as a foundation, representing the organization's fundamental support of its employees.
The internal Zywave bulletin, The Newz, was refreshed in line with its existing Kudoz brand. The typeface, angle, and arrow ornaments were adopted, creating a frame for an illustration to represent a category.
A long-form report of a wide variety of commercial insurance sector data, providing opportunities for background inversion for subsections and a myriad of data representations.
The Adler Planetarium needed a brand-sensitive content piece to inform visiting vendors about policies, regulations, and locations for power. These pages were created in step with their established branding standards and the map was illustrated for maximum legibility.
A cooperative tower defense game about managing resources and building connections. Power nodes to expand your area, and power tools to defend it. A full game built in a 30-day span, with all modelling, code, music, and artwork done personally.
Had a great time jamming in every hour I could for this one. Photon, a sponsor of the jam, is a game networking focused software company and being able to use their products and resources made this game possible. All models were intentionally kept simple and stylized, resulting in a cohesive look with little time spent on art. With a jam theme of 'connections', I was immediately drawn to conduits, circuits and power. I designed the game to require connections to progress, and to allow more connections to equal more firepower (and more enemies).
In one of the warehouses there's a truck you and your buddies can drive around. I don't think any of the judges found it.
3rd Overall
Best Use of Bots
A celebratory motion graphic made to announce a series of mergers and acquisitions. The theme 'Come Together' was given, to describe the velocity of the business after acquiring a suite of powerful companies, people and skillsets.
A dynamic motion graphic built to punctuate the Performance Multiplier rhetoric at Zywave. The building and ribbon animation's framing and pace were designed to be energetic and engaging, showcasing the impact the service can have on an organization.
The isometric section was drawn by me and animated by a dear friend, Chris Voelz.
Real Frog Mugs is a mug company with nobody on the payroll. Each run starts with two words pulled out of a hat and ends, a few API calls later, with a brand-new species of frog printed on a mug, listed for sale and advertised on Instagram. Nobody designs it, approves it or posts it. Every frog is guaranteed real.*
The question behind it: how do you get an AI to do one job over and over, the same way every time, with no one checking its work? Here the answer was a chain of small single-purpose scripts, each handing a plain file to the next, and one log file that quietly grew to 2.7 GB.
The line turned out 132 frogs and has sold exactly one mug: the Mudskipper, to a fan in Washington.
*None of them are real. Except the Mudskipper, which is real, and a fish.